Baptiste Billard

Game DesignerLevel DesignerGameplay Programmer

Fighting Ability Tool

Download Presentation Doc (eng)

Characteristics

Pitch, Context & Trivia

During group project and school lessons, I did not encounter the opportunity to work with unity editor scripting. However, seeing some coworkers exploring these Unity Engine features, I figured out that it was very powerful and might be really useful one day. Indeed, it allows to create tools directly included to the Unity Engine environment, making user save time and making the time spent in tool development highly profitable because easily re-usable. For example, a tool helping creating and managing Fighting Game Abilities and Input, would make prototyping, designing and balancing way faster and efficient. That's why I spent some time to learn more about how to deal with Unity Editor Scripts. Moreover as a Fighting Game-lover, I studied some time ago how all those, frames, boxes, input, science was working and I decided that making a tool about it, would be intersting on both topic : Design and Programming!

What did I do?

As a Programmer

  • learning script editor and custom tool window
  • working with scriptable objects
  • sprite parsing
  • box creating, removing, resizing, moving
  • saving data

As a Game Designer

  • studying fighting games' logic and features
  • tool ergonomy (hastily)
  • presentation document in english (+ public presentation speech in french)