Baptiste Billard

Game DesignerLevel DesignerGameplay Programmer

GDDitor

Download Presentation Doc (eng)

Characteristics

Pitch, Context & Trivia

Willing to be able to develop my own tools if needed, I decided to learn the Qt C++ library, a UI oriented lib. Learning by reading, trying and testing features is interesting but doing it with a goal makes it even more exciting. That's why I decided to created a little editor prototype based on "mental maps". That's how this GDD editor was created, of course it is really basic and not production ready but coding it made me understand better some limits of my mental maps concept by tweeking it in many ways. It also fulfilled the first intented goal too : learning how to code external tools which would be useful to a designer and get some experience in software architecture! NB: Only openable with Qt Creator for now.

What did I do?

As a Programmer

  • learning C++ Qt library
  • trying out needed features in a sandbox project
  • designing architecture of the software
  • coding all the editor
  • implementing save system
  • research about .exe exporting

As a Game Designer

  • spending time on thinking how to design the mental map system
  • presentation document in english (+ public presentation speech in french)