Baptiste Billard

Game DesignerLevel DesignerGameplay Programmer

Zig Zag

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Characteristics

Pitch, Context & Trivia

An exercise to test quick prototyping skills. The goal here was not to produce clean robust code but to be able to prototype as fast as possible simple gameplay features. This might be useful in a production context in which I would have to quickly try an idea without spending much time and money resources, or in a personnal game designing context too.

What did I do?

As a Programmer

  • analyse quickly existing game features
  • task priorisation
  • short deadline stress management
  • coding save system, gameplay features, menu
  • random level generation